Paul is Pixologic?s in-house ZBrush expert. Output for 3D Printing as well as for Film and Games. Make the most of ZBrush’s lighting and material system. Using Spotlight and Polypaint to texture your character and environment artwork. How to easily breakdown complex designs using ArrayMesh and NanoMesh. How to make the most of ZModeler to create polygonal models entirely in ZBrush. Using Dynamesh, ZRemesher, Extraction, Panelloops and more. Title: ZBrushWorkshops – Mastering ZBrush 4R8 with Paul Gaboury ZBrushWorkshops – Mastering ZBrush 4R8 with Paul Gaboury
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